I want to remove those edges along with their vertexes but It only deletes the edges and some of the vertexes then selects seemingly random edges afterwards. This has never happened, I have deleted by history and restarted numerous times.
Hi, So, I have been trying to create UVs for my low-poly head model. Using Maya 2016 I cannot seem to do this. Whenever I try to re-position a UV chunk, it remains connected to the other UV chunks and distorts everything along where they share connections. How do I separate the UV chunks so I can optimize the UV space?
Here is a decent link with some info on quick rig. https://www.toolfarm.com/blog/entry/maya_monday_maya_2017_quick_rig It does have its limitations of course and is similar to Mixamo's auto rig service but, for any kind of decent rig with efficient controls for a comfortable animation workflow you will definitely have to…
I used to be a Max person, but I've touched it maybe once in the past 5 years. I really miss it, but it was clear around the time blender 2.8 released that Max just wasn't getting the love from Autodesk that Maya was, and a vast majority of studios use Maya for their DCC app because it had python support first and it's…
Just tried in Maya quickly. Switch to face selection, select all faces, then deselect just one (I think this helps Maya to not get confused as suddenly the mesh you are doing this to doesn't exist?). Now use Extract. You should get a pop up that shows 'Keep Faces Together', you'll want to turn that to 'Off' If not you can…
No problem ;) The backface culling selection is broken since maya 2016.5. I've reported the bug in the maya beta forum but nothing has changed. For the moment we're stuck with camera based selection. If you want, try to bind this mel script to a hotkey, it will toggle the camera based selection and display a message in the…
I've created a low poly (~450 triangles) male human model in 3DS Max, and have brought it over to Maya for rigging. Following a tutorial on creating IK controllers, I've got most of them properly set. But I have an issue with the spine IK, where the chest's spine bone only rotates horizontally, and not vertically. The…
Hi there! I was wondering if anyone knew any quicker ways to polygon model hair other than making one polygon piece and duplicating it... over. and over... and OVER... AND OVER...! Specifically to look something like this. http://indyzone.jp/catalog/form/houdini/h13/saintseiya/img/image01c.png Last time I modeled something…
as kodde mentioned these are just presets to start from. depends what your focus is on.... the grain might come from too low final gather settings. use 1000 for production quality, if you got this turned out. ao is something maya handles as a separate pass. if you have another render layer with ao you can tweak the samples…
Hello, i seem to have a problem with baking a normal map in Maya. I've followed the steps in several tutorials but i still seem to be having a problem (shown in the image attached). The two models fit exactly into eachother (with the exception of the wavy thing in the middle of each blade, which is the only different thing…