Hi,
So, I have been trying to create UVs for my low-poly head model. Using Maya 2016 I cannot seem to do this.
Whenever I try to re-position a UV chunk, it remains connected to the other UV chunks and distorts everything along where they share connections.
How do I separate the UV chunks so I can optimize the UV space?
Replies
My problem is even more fundamental than that, I cannot effectively separate these 'chunks'. If I try to move the head, the neck chunk follows. In maya 2016, do you know which tools can actually separate chunks? is it the new tools?