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[Maya] Normal map baking black pointed edges

Hello, i seem to have a problem with baking a normal map in Maya. I've followed the steps in several tutorials but i still seem to be having a problem (shown in the image attached). The two models fit exactly into eachother (with the exception of the wavy thing in the middle of each blade, which is the only different thing that differenates the low and high-poly meshes. The search envelope covers the whole high-poly mesh and does not touch the geometry (the whole mesh is inside it). For some reason tho, near the pointed edges of the blades i seem to be getting pure black color.

The attachment i've added is the low-poly model with the normal map applied to it. The red circles indicate the problem areas. If you need me to attach more details, please let me know and i will make screenshots and attach them.

Thanks in advance, i hope you can help me fix this problem.

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