http://mods.moddb.com/3796/ Gargoyle Quake is a Darkplaces Q1 based mod (stand alone game maybe, but then i'll have to think of a new name) where every player is, of course: a gargoyle. Gargoyles are deadly menacing flying creatures here, not water spouts and statues. Currently the project is going under a revival with new…
Not all of us can be as artistically inclined as some on this site. It would be nice if I could take a cube, apply a multi-resolution modifier in Blender, and crank out a masterpiece. But I just can't...and I know there's quite a few others out there that suffer the same disfunction :) I've created a walk-through of the…
These ruins are based off of the etruscans. An enigmatic culture that came before the romans. It contains a wide variety of pieces like stone ruins, wood structures, nature and props to create scenes with an ancient motif. You can find the actual pack here -->…
Hey guys, So I baked out my model consisting of two parts in Marmoset using different mesh names/bake groups so I did not have to explode the mesh prior to baking. I triangulated the mesh prior to baking using Max's export setting and everything baked fine. However when I later combined the two meshes in Max and exported…
We do markerless 3D motion tracking of your hands to give you digital hands in virtual reality. We’ve got awesome technology, but we need better art assets to help people represent their hands. We need someone to help us make a wide swath of 3D rigged hand models, both realistic and stylized, high poly and low poly. It’s…
It's been awhile since I've been required to make a real time game character. Because of that, my life has been filled with quick, polygonally challenged, zbrush sketches whose renders stop at the photoshop illustration-ish stage. So, I'm challenging myself to create some real time models because....well....I feel the…
Hi there, I'm student and I was taught to use Maya to learn the basics of 3D modeling but when I'm looking what the others mades I see that not many people seem to use it or only for build a scene or for somes simple modeling, everyone is turning to 3ds Max or even Zbrush. So I'm really starting to ask myself some…
Hey guys. We are looking for some experienced 3D modelers to start as soon as possible. We have 3 positions to be filled for contract jobs. You must have experience with weapon modeling, high poly and baking, in any software and have a portfolio to support it. We will require an unsmoothed high poly, low poly, complete…
I am an architect and I am modeling arch-viz things, but I want to sell them on the Internet and make them usable for any kind of project I am learning many things over the Internet but I couldn't figure out what is the best solution for unseeable areas? so my question is should I close unseeable areas or can I leave them…
Very impressive stuff! What you lack in quantity you make up for in quality. But, on the other hand, I feel like you should definitely add some more meat to your folio (and I'm sure you will!). As well, maybe show your texture flats and the tri counts of your models. I suggest that, with future characters, you tone down…