@Joao: I've been re-reading (I had already done so but I had obviously forgotten key aspects) the sticky tech talk threads where all this has been discussed before and I must say I, taking a step back and looking at my model, that I have probably added a few more polygons where I shouldnt have. I realised aswell that when…
The texture was created first in max and applied in zbrush so you would uv your model place make textures for each area you want ie: you make the multi object material for your model so for the house. I have one black and white tile for roof one for walls and one for the corners. when I have all the maps I render to…
Greetings everyone, I am a 3D artist and digital sculptor and texture artist with over 5 years of experience in the game and animation industry. I am able to create low poly models specially used in PC game and mobile games. I can provide high detail models upon request. I am also skilled in providing quality rigs and…
Hello, Polycount members. I'm new on this forum, hope I posted on the rights sub. I'm having a hard time capturing features and anatomical characteristics of a head (don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change,…
Hey guys, Ive been working on a new hairstyle for a character, and I would love to get some opinions and pointers on how I could make it better. This is the first time I've modeled hair. The programs I used to make this are: -Photoshop (Textures) -3DS Max 2014 (Modeling) -Skyrim Creation Kit / NifSkope Statistics:…