Hello. This is my first post here at Polycount. I am posting on here under the advice of my lecturer, and also because I think critique should help self development a lot quicker than trying to figure out all of this on my own. :) The aim of my current assignment is to create a 3D character, rig, and animate them. The…
Hello, my name is Cody Smith, I am a 28 year old Unity hobbyist with 4 years of computer science education. I want to experiment with making a combat system that focuses on the feel of skill growth. I am inspired by the systems of Capcoms Monster Hunter series, as well as FromSoftware. They have strong foundations of…
Hi everyone, my name is Edgar Muniz, and I'm the lead programmer of a powerful 2d game animation tool called Spriter. It exports to a universal XML based file format that can be easily integrated into any authoring tool or game engine, please take a look: kickstartspriter.com A beta of the free version is available now for…
I tried out 2017 and used the parallel rig evaluation and gpu instancing...dramatic increase in performance from 2016 for animation playback, even using those features in 2016. I went from 10-12fps to 25-30 using one of the heaviest iAnimate rigs in viewport 2.0, and that was on my laptop. Couple of improved layouts for…
Souls-like game with a focus on hyper-realistic graphics and immersive gameplay. The game is being developed using Unreal Engine. Position Details: * Role: Senior 3D Animator / Senior VFX Artist * Type: Full-time, Permanent * Location: Remote * Project: Souls-like game * Responsibilities:* For 3D Animator: Creating…
We're a new studio, looking to get some more people on board. We're going to be starting as a Free Project group, but will look towards commercial projects after producing successful products. My main goal is to create something awesome, and hopefully find a way to reward those that helped make something awesome. We are…
Animators Threewave Software is looking for Animators to join our animation team. Junior candidates must have at least their program under their belt. Senior candidates must have at least 4+ years experience in animation for games, and a strong understanding of the fundamentals of traditional animation. In this position…
Just wanted to say hi to everyone. I've been lurking around here for around 2 months or so and finally decided to rear my ugly head and ask for pointers and help with my work. I figure the first thing you'll do is refer me to tutorial threads and such but I decided I'd finally post here instead. Anyway here's a look at…
Very helpful video to demonstrate additive animations. So they are just 1 frame poses, nothing else, no motion OR CAN THEY have their own animations but you just mix them together from chosen skeleton bone like hip to upper body? So I could have the following animations for example: * Idle Standing Unarmed / Relaxed *…
First of all sorry if this is the wrong section for these questions, I figured the talented animators here could be useful. I will try to keep this as short as possible but it will probably be still pretty long so I cover all bases. So I am currently apart of a team which is going through some tender business transitions,…