I am looking for a 3D character modeler for an upcoming game project involving actor Jason David Frank. This would be work we would need by the end of June. Please send samples of your work along with your compensation rate to the following email: hendrixlt@fortunato7.com Thank you. Larry T Hendrix
I keep hearing malarky on tangent space, world space, (outer space) normal maps but I've not quite wrapped my head around their specifics. Does anyone have some insight in to this malarky? Or some literature on the net somewhere that I could read? I'm wondering about their definitions and pros/cons for each method. Thanks!…
Hello, my name is Vladimir Obuchoff and i am currently a student at SAE Institute in Koeln, Germany. I created my portfolio and would like to know what you think about it. Any critics, suggestions are welcome :) You can find my portfolio here: http://www.vladimirobuchoff.byethost31.com/index.html Kind regards Vladimir…
hey everyone. I was working on an old sculpt and im in the middle redesigning it. I wondering if my anatomy was believable. I was thinking he could be a cage fighter or some awesome space cop. Also do you think he could run and jump well with the kind of feet and legs i gave him? http://imgur.com/7fQ0iQs
hey!! here is my latest W.I.P model. it's for the boss- hero contest over on cgchat. basically just roughing out the masses at the minute. i'm a bit concerend about the shoulders and whether or not they will deform properly. i've seen quite a few game models done this way but i've never done it myself. all crits and coms…
Hello all, My name is Russ, and I am seeking projects for Character Animation, as well as general 3d work. My portfolio and resume can be found on my website www.burningice81.com My demo reel can also be found here https://vimeo.com/m/101896210 Thanks for your time.
Hi polycount! Now I’m creating an outdoor scene in UE4 This is what I’ve made for now. My next step will be creating of lights to make a night light model. I have a problem whith antialiasing For now I have to solve this issue by creating a model whith alpha textures or looking for another antialiasing algorithm. CCW!
Cool project! With the current lighting, parts of the model in shadow are super dark as if there was no indirect light or reflections. I think the contrast of details across the model is quite apparent. Cog (much visible in silhouette) and chimney on the back and scales at neck look much more filigrane than the rest. Keep…
The vast majority of the surface area in a 1m square of grass is near vertical and a pretty significant proportion of that is facing away from the viewer As such... if your light source (the sun) is on the other side of the patch of grass from you, any light going in has a relatively low chance of coming out in the…
I downloaded an object made up of flowers from the internet, together with the object there were 3 different textures attached for the different types of flowers. When I open the object it is a single block and if I try to drag and drop the image on the object it applies it to all. If I try to explode the object, thousands…