Hello,
my name is Vladimir Obuchoff and i am currently a student at SAE Institute in Koeln, Germany.
I created my portfolio and would like to know what you think about it.
Any critics, suggestions are welcome
You can find my
portfolio here:
http://www.vladimirobuchoff.byethost31.com/index.html
Kind regards
Vladimir Obuchoff
Replies
The texturing could be improved on this. You should be studying PBR http://wiki.polycount.com/wiki/PBR
Also, maybe I'm totally wrong here. But, should you really include a tutorial piece in your portfolio.
The rendering on everything you do seems weird. For example,
No offense, but why include this. You have mostly props but you include this. It looks weirdly textured.
Also, the choice of stuff is a bit weird. Its like you add random stuff you did, then decided to add a bunch of boring crap at the bottom to pad out your portfolio.
Nobody is going to be impressed with a roadworks I.e. a sign, electric box, wood barrel and a metallic barrel so why add these.
There is no reason to have the above in your portfolio.
This is the advice from BagelHero from another thread you should take it.
about to turn on/off gray/hover of preview pictures was an intentionally idea. I just thought i let people to interact with it and urge them to click on the picture for more details.
about the choise of stuff. It is all what i have done till now. Actually i did not want to add any tutorial stuff but to my point of view the RPG Launcher looks good in UE4. So i decided to show it of course except high-poly modelling that i have done by following the tutorial.
Do you want to do environments, do them? do you want to do vehicles? do you want to do prop art?
It looks like you just want to do random stuff.
Also, take the tutorial piece out. Any idiot can follow a tutorial. Why can't you do a more complex weapon using what you learnt from the tutorial, but I guess copying is easier. Also, it makes me think is the car from a tutorial, what about that tractor.
I agree with the grey images on the index page, threw me off a little.
Also try make all your images uniform, you have a few different image sizes on the same page.
Also look into making your website responsive, some images where clipping on 1280 x 800
Example
https://grassetti.wordpress.com/
take out the church, grenade, electrical box, and ground texture. what you should show as an environmental or prop artist are environments big or small. don't show an electrical box, show an environment with an electrical box. don't show a grenade, show an armoury with a grenade in it. when I see a portfolio, if I just see an individual items for anyone but character artists, I don't even click on it.
as i see from your comments i have to do a lot of changes to my portfolio and workflow generally.
omw to do my best...