Hello I should build 4 spaceship for a game (Earth 2124) This is one of them with 2224 tris( Maya viewport hight quality ) with normal map and occ map. I sculpt it in mudbox. What do you think?
Hello everyone. This is my first post here at Polucount. When I saw this contest I thought, now is the time to get my feet wet. I think I am going for some sort of Elephant man.
Hello! I used a high poly and a low poly model and exported them both from maya into xnormal to get a normal and an AO, and got this. Anyone know how to get rid of the black edges?
Hello Magicians & wires Anubis Base this is the base body and will not be used like that !!! , actually i modeled it only to fold plates and busts around him , the one i'm working on is an electronic anubis , software used , blender :\ .
Hello everyone. I am doing a new feature to work with masks of cavity. I wanted to know what you think about this? [ame=" https://www.youtube.com/watch?v=3NEABewN5Js"]Video (YouTube)[/ame]
Hello Polycounters! I'm working on this splash and i want all feedback from you guys :-) All comments are welcome! Edit 1: Adjusts on bg and character Edit 2: Adjusts on mask and clothing (handles of backpack)
Hello all, I've been working on this woodland scene for a while and was hoping to get a bit of your feedback. Any thoughts would be very appreciated! Chest could probably do with some textures though eh? ;)
Hello guys, I'm going to create the WO I weapon the Vicker Gun. At the moment I think I'm done with the high poly. So tell me what you think. :D Some shots:
Hello designers. We are 32 people and trying expand for couple of artist on our team. VFX Artist (Unreal Engine) Please send us portfolio with your hourly rates bleda51@gmail.com