Hello
I should build 4 spaceship for a game (Earth 2124) This is one of them with 2224 tris( Maya viewport hight quality ) with normal map and occ map. I sculpt it in mudbox. What do you think?
It's a cool sculpts, and the geometry looks pretty solid... but nothing about this says "space ship" to me at all.
Obviously it's supposed to be an alien craft of some kind, but the only reason I know this is becaus you said it was a space ship. Had I seen this image without the captions, I'd have thought it to be a mask or alien skull of somekind.
Well executed imo, but the design might need a little more help to define it as a spacecraft.
Did anyone ever watch Lexx?
It wasn't the best of shows, but the main spaceship in that had a similar feel to it and the small ships were pretty much dragonfly's. Maybe make yours even more organic, films like Naked Lunch and eXistenZ are packed full of good examples organic machinery.
Reminds me of what they described the ship of an enemy race in Pushing Ice by Alastair Reynolds to look like, which was called the 'gristle-ship' and was made up of flesh and fat and bone, I believe.
I really like the alien feel of the ship, the sculpt is good, but for your next ships I would try and put more detail into the low poly model and give it an interesting silhouette and details. Get a nice shape going.
I think it would be cool to make it look slimy or wet. The appearance of it looks really organic, and it would be cool to add some specularity and maybe some reflections to it to make it appear slimy. Also some texture differences between the balls or eyes it carries and the rest of its body would be nice to, because it's definitely a separate part.
As for the spaceship : to convey a sense of scale you need areas of rest. If you put bumpy details all over the place it will suggest something small. However if you keep broad areas running along the shape relatively free of noise, you will suggest something much bigger and engineered for flight.
Remember the huge destroyers in Star Wars. The bottom side is very busy, but the top is extremely slick, only broken by very tiny details suggesting human scale (tiny tiny lights=windows=very small humans compared to the huge size of the ship)
you need some more materials imo, the plain bone makes it seam too simple, maybe some black shell type material or dark oily sections to keep the organic feel
Already looking spooky mister Shahmirzadi!
I know the bone-like theme would probably mismatch any tentacle like objects, but some coming from the back would make it a bit less static i guess?
I read somewhere your working with quest3D right?
Keep us posted Ali!
cheers
i totally agree with giving it some degree of slime or wetness. Think of a sting ray, it has that somewhat thick layer of translucent goo all over it. I think something like that in parts would help out the spec greatly.
Replies
Obviously it's supposed to be an alien craft of some kind, but the only reason I know this is becaus you said it was a space ship. Had I seen this image without the captions, I'd have thought it to be a mask or alien skull of somekind.
Well executed imo, but the design might need a little more help to define it as a spacecraft.
It wasn't the best of shows, but the main spaceship in that had a similar feel to it and the small ships were pretty much dragonfly's. Maybe make yours even more organic, films like Naked Lunch and eXistenZ are packed full of good examples organic machinery.
yes speshlbog its a bit similar as i see.
I really like the alien feel of the ship, the sculpt is good, but for your next ships I would try and put more detail into the low poly model and give it an interesting silhouette and details. Get a nice shape going.
http://www.ali-rahimi.net/portfolio/realtime/earth-2124-alien-spaceship-4.exe
http://www.ali-rahimi.net/portfolio/movie/hd/earth-2124-alien-spaceship-4-hd.mov
As for the spaceship : to convey a sense of scale you need areas of rest. If you put bumpy details all over the place it will suggest something small. However if you keep broad areas running along the shape relatively free of noise, you will suggest something much bigger and engineered for flight.
Remember the huge destroyers in Star Wars. The bottom side is very busy, but the top is extremely slick, only broken by very tiny details suggesting human scale (tiny tiny lights=windows=very small humans compared to the huge size of the ship)
Good luck!
I know the bone-like theme would probably mismatch any tentacle like objects, but some coming from the back would make it a bit less static i guess?
I read somewhere your working with quest3D right?
Keep us posted Ali!
cheers