What I want to do is to create a little environment with it on some kind of platform. So i can create a 360 render. If you know what I mean. there will be an ammo belt with an ammo box togehter with some other props.
And I feared that the high poly had to much thight Edges
I wil fix this.
Here An update. Low poly mesh is done. I made an ammo belt (High and Low) and I'm also making an ammo box.
Tri count is 5.579 for the gun. Is this a good amount for this weapon or do I need to look for some more optimization?
I'm also fixing my high poly so there would be less tight edges.
Well about the glove. It's a nice idea but the problem is the deadline for this piece is somewhere in january and I have also a lot of other school work. I've never done something like a glove, So if there is time maybe I will try to make a glove
After long time, here is a next update of the gun. Texturing is at 60%, need to revisited my specular map, adding some more details (dirt,...), also making a gloss map.
view quick screengrabs
I could use some feedback and tips, because I know that mine texturing skills are very low. So i could use all the help that I can get
its good my only comment is the sandbags look like seperate objects/meshes. It would be optimal to make that in to one mesh also you would want to give the impression that each bag has weight and they are actually laying on top of one another.
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Proportions seem good.
You should really add an ammo belt!
And I feared that the high poly had to much thight Edges
I wil fix this.
Thanks for the feedback
Tri count is 5.579 for the gun. Is this a good amount for this weapon or do I need to look for some more optimization?
I'm also fixing my high poly so there would be less tight edges.
What do you guys think ?
view quick screengrabs
I could use some feedback and tips, because I know that mine texturing skills are very low. So i could use all the help that I can get
http://www.polycount.com/forum/showthread.php?t=100984
thanks for the feedback