Hi, I'm looking to collaborate with a 3d environment / character artist on a turn based rpg game. The game is a sci-fi game that features 3D grid based combat and multi-character party adventuring. I'm am a very experienced developer and I've been coding the game for well over a year now. I'm nearing completion of the…
Me and a friend have been task with creating this : http://i1127.photobucket.com/albums/l625/LampProject/Roman/Roman%20Docks/PTDC0219.jpg http://i1127.photobucket.com/albums/l625/LampProject/Roman/Roman%20Docks/PTDC0217.jpg The trouble is , we want to know the best way to tackle this? Originally we thought of just building…
Okay, I'm going to start documenting a new scene I'll be working on here and there. The concept comes from the extremely talented Mr. Petter Lundh. I'll be using his awesome castle concept: My main aim for this scene is to have a large-scale environment. That is to say, on the scale of something you might find a a…
Hi, My name is Santiago Hoyos and I am an Environment / Prop artist. I graduated from Full Sail University with a BS in Game Art and the honors of Valedictorian and Advanced Achiever. I was also awarded with five Course Director Awards in multiple areas (Methods Of Design / Level Assembly And Lighting / Fundamentals Of…
Hi all, I've decided on a new portfolio piece I'm going to complete - A defence game set inside a spaceship. The first part of it is to get my spaceship done. I have a basic floor plan of the ship, with 3 levels, and I've blocked it out in UDK using basic floor segments from 3DS MAX (They're just basic tiles of a certain…
Hello, my name is Graham Smith, I am 27 years old and have worked at various game development companies ranging from Villain Games, Hazard Studios and Epic Games (see bottom for specific roles I played at these companies). I am a proficient environment prop and weapon artist with roughly 6 years experience using 3ds Max.…
As always Kevin your stuff is hugely inspirational. Extremely well done and always a pleasure to look at. The one thing I have always noticed about Gears, and it is of course Gears style, is that the environment assets I feel are too noisy. They have all this amazing micro detail all over that they just becomes too noisy…
First off, I would get rid of the giant FOX Logo you have there. I think it is just a distraction, and doesn't do your work justice tbh. The other thing I sort of have a problem with are you scenes are just too random to me. Like its difficult to judge if they are well done, because they are all highly fictional type…
Hey there! I'm a graphic designer/2D artist working in the game industry. Unfortunately because of my company's strict NDA I can't actually show the stuff I work on in my portfolio (shops signs/graphic design for props, that kind of thing) even after release. Because of this I basically have nothing in my portfolio that…
Hello Polycounters, I've been playing through the Assassin's Creed games for the first time the last few weeks; making my way through them chronologically (Playing Unity currently) and something that's been bothering me, is just how exactly do Ubisoft artists gather reference material for their Environments? I understand a…