Villain Games: My first gig while still in college, I was strictly QA. I worked on various iOS devices testing a game called "
The Godfather Slots". The Godfather Slots was developed by
Elephant Mouse, at that time Villain.
Hazard Studios: I finally landed my second gig as an environment artist working on various background props, as well as items used in an iOS / Android game called "
Scrap Squad". Scrap Squad was developed by Hazard Stuidios, now Tailspin Games. You can see most of the assets in the background in these two sources that I modeled and unwrapped (did not texture).
Source 1Source 2Epic Games: I was contracted by Epic Games and assisted their "Art Migration Team" with their new (at that time) UE4 marketplace. My team and I played a pivotal role in processing user's submissions and getting them "game-ready" for buyers. Some of the specific tasks I worked on was fixing pivot points, constructing collision models for unique meshes, creating "RGB Texture Masks" in photoshop and constructing shader materials from them. I also created a "Showcase" and "Preview" level with art packs and took the necessary screenshots that are shown on the marketplace for viewers. The showcase level showed off each asset in on a grid for comparison while the preview level demonstrated what each asset could do working in tandem with each other.
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