Make your unwraps as straight as possible. And try to get the same amount of pixels on both sides of the seam Like this: If you look closely you can see that the taillights are split in two with a few pixels on the side of the car. But because both the side and the back of the lamps are 5 (or 7, if you include the darker…
I came up with this project because I needed something to do during this summer. The idea consists in two parts, the first one is to make the concept art for it with a friend and to get very clear what we want to achieve, while the second part is the main 3D part about modeling and texturing and composing the scene. The…
Hello ! My name is Anaëlle Bibot, I finished school this year like 3d computer graphics designer in video game. i would like to specialize in character modeling. So I present you the character I made during my last year. Horizon Zero Dawn Fan, I made my own character trying to keep the same DA. I try to improve my skills…
Viktor Antonov, the visionary artist and designer whose work shaped the worlds of Half-Life 2 and Dishonored has sadly passed away. He inspired generations of creators, as the lead writer for Valve and the mastermind behind the hauntingly beautiful dystopia of City 17, Antonov’s influence on gaming, art, and culture is…
Inspired by Meowkai n Moo Cow Alistar I wanted to do a animal pijama skin for teemo. Its a pijama party so teemo have a marker as his weapon, because he will use it to trick the ones who sleeps (drawing something in their faces). The mushrooms are pillows n the animal pijama is a raccoon one. WIP: 3D model with polypaint…
I thought this was worth a mention: http://www.kickstarter.com/projects/bitbybitstudios/fiz-the-brewery-management-game?fb_action_ids=10152512178025162&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582 A few of the guys who were part of Crystal Dynamics and later Buzz Monkey Are doing a…
When the tags I use as reference are in the game they are just perfect. Here is an example: The images are scaled to a resolution of 184x92 so it's a pretty low resolution. However when you get to see them in the game itself they will be scaled around 500x250. Thanks for your comment though! The best part, it is! I'm an…
Made a start on blocking out the outside of the boutique for our project yesterday. We got feedback suggesting we try to show the outside of the store to make clearer the travel and connection between the sewing room and the forest for material gathering, since the link between the locations is not very clear right now…
Finally got time to close the idea, is not finish, but is near the concept. I believe the environments should be like a frame in a picture, just what you need to see around the character to make it complete, but not trying to compete in the attention of the gamer. For that reason, I'll avoid figurative volumes, instead,…
Hi! I have a chance to work in a really good video game studio. The problem is I don't know how to texture big buildings. They gave me this reference and order me to model this house. Textures must be in 2k and work presented in Unreal and it must be photorealistic. Here is the issue: How to texture this house to maintain…