For those using Maya I posted a quick start guide to get correct bakes for UE4, I posted it on the first page of this thread which has probably been lost with all the replies now, took a lot of testing to get it all sorted so hopefully that helps people on here.
I mentioned this in another one of these threads, but the Arenanet posts are supposed to be in the Contests & Challenges section of the forum. Personally I don't care if one or 2 are out of place, but when everyone else starts posting there is a good chance most will want to put their threads in P&P for the added exposure…
Wow. Interesting phenomenon. Either we have two of the most literate first-posts in the history of these boards, (whom strangely decided defending a random entrepreneur was worthy of a first post) Or we have some hilariously sad attempts from the guys themselves. Either way, there's a whole lot of lawl.
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…
So, since most people don't read a whole post I'll say this up front, im posting this for discussion purpose to just see how industry people or striving industry people feel about the situation Yes, SOE should have spoke up as soon as the attacks happened, however, I wouldn't want to tell millions of people your shit's…
Hi, I am trying to get my Daz model gesture to match up in Marvelous when I import it, for some reason the arms are not conforming to the Daz pose I made. I am creating a keyframe at frame 1 (tpose) and 30(custom pose) and exporting as Collada with animation. Below I have attached my pose in Daz (image 1) to compare what…
Hi this command is not working properly Actually when I run this command it is adding two suffixes to the group like this (polycube_high_high). It should add the only add 1 suffix ( polycube_high). How can I fix it? Command global proc High() //Final procedure
****CURRENT VERSION***** ******* Just wanted to post something I am currently working on. Thought I should finally get some feedback from others while I'm making it. This Concept art was generously provided for me by someone else. I don't concept very much and I thought this character/monster/thing looked really cool. It…
Ok, so i was tired of posting picture. So i did a walk-through instead. One of the bp it the tilling. Graffiti on another uv channel should look less repetitive Sorry for not adding a song, i still don't know what to put :P So, here's the Video Youtube But the biggest pb is that i didn't filed up the whole scene. I don't…
@Noanoww "okay, so every hard edge has to have seams?" To understand it fully, simply observe the current normalmap of this area (and also post a screenshot of it here, for the sake of future people potentially viewing this thread) : The cause of these artefacts will be pretty much self-evident once you look at it closely.