Hey guys, A friend of mine told me to post this script I made to ease your lifes while texturing in photoshop. I created a script for photoshop that can export multiple .tga's with the right suffix and resolution from your .psd file. It utilizes the name and path of your psd. For example, I have this .psd named…
Hi guy's, I have been here almost since the beginning of polycount as a lurker for many years then i finally registered and i always found answers to my questions and i got access to nice scripts and all kind of goodies so i thought i would give back something in return. How about a nice set of 12 Easter rocks instead of…
I've currently got a full time job as a 3d artist, part time teaching it as a second job, and a few commitments to personal projects like involvement in Beyond Skyrim. I'm finding it a little maddening, constantly clicking through an endless number of folders to find this or that thing that I exported on this day for that…
Hello Guys I am trying to add detail on the painted height but i got failed after using every single method that came to my mind. Is it possible in substance painter to add detail on the edges of the painted height ? second screenshot shows the hierarchy of folders. I tried to drag the Height folder ( and individual layer…
Hello, I am 3D artist with experience in creating 3D environment and Props for both AAA an mobile games. I currently looking for full time job(remote) or freelance work. Thank you for checking my post! My Skills - 3d modelling(organic and hard surface) - texturing - shading - rendering PORTFOLIO LINK…
My company has recently started a project using Unreal Engine. We're all CRYENGINE vets so we're trying to come to grips with Unreal on the fly. So far it's been excellent but we want to make sure the workflow we've established will not run into any issues in the future. One of the problems we're trying to figure out now…
Hey guys, Over the last while I've taken my hand to Maxscript and started development on a plugin, that hopefully will allow environment artists to have a much smoother experience with exporting their models to UDK. The reason why I created this Toolkit is that often I reuse my modular pieces to develop my full blockout…
Hey guys, I'm curious if anyone has experienced this problem I'm having right now. I'm really novice to scripting, I'm hoping there's something really obvious that I'm missing. I'll try to start by explaining the new problem I'm having, and then the original thought process for my solution. The new problem: The script I…
i'd be interested to see how others organize their texture and photo ref libraries. mine is in need of a more organized structure. my texture directory's current state: \Resource Library \\Texture Library \\\Texture Bakes \\\Texture Mess for now i'm thinking of organizing it like my music which is is an adopted system that…
With the recent events surrounding GTA leaks, I decided to re-create the iconic mission marker. Just head on over here and download the files for free; you can use them for whatever you wish! The included files are the material, material instance and the actual mesh. To install drag and drop the MissionMarker folder into…