THE
THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices
in Los Angeles and London as well as on location with productions around the
world. Since 2004, the studio has helped clients visualize and maximize content
by producing computer-animated blueprints, known as “previsualizations”.…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Animation Director to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
WhiteMoon Dreams, Inc. is still HIRING! We are an indie game developer currently located in DTLA but moving to our new home in Pasadena in a little over a month. We have several super exciting projects in various stages of development, both in traditional games as well as VR (we just did the demo disc for the PSVR launch).…
The Third Floor, Inc. is looking to hire local Previs Artists in Vancouver to work on an exciting feature film! Must be a resident of British Columbia. By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role…
Internet. Besides, there is not much to tell more about Crytek troubles. Yet another company which was badly managed, by managers who doesn't have any vision or understanding of market they are trying to be on. Crytek should just remain technology company that focus on engine development and from time to time, make game…
Hello all, This is my progression thread where I will be sharing the work of my final major project at University. I study Masters in Games Art & Design with a previous background in Architecture. This project is aimed to showcase a concise variety of technical skills based on a game concept I developed within the Star…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Animators for a short term contract. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
I'm working on a model of my Olympus OM-1 as a little practice piece. The current polycount is 8,357. I plan on making a Zuiko 35-105mm lens for it since that is the lens I use on it irl.
The first public release of Tesseract has hit the internet. I'd like to extend an invitation to all artists. If you have any art assets you'd like to have considered for inclusion in the game, please do send them our way! I see so much great showcase/portfolio art posted on here. Why not put it to some practical use and…
I few years ago I worked on designs for a couple of little fun interaction games, but nothing came of them. I think one could be a lot of fun. Basically - IRC with characters in an environment. A MMORPG with no realy gameplay. At its MOST basic, its a client/server based application that anyone can run. It should run on…