Hello, If you have done some awesome models that just lay around your hard drive it would be awesome if you can share them with me so I can use them for testing shaders I do for Untiy. I will use some as preview images in the Unity Asset Store. You will get the shaders in exchange of course. It will also be fine if you do…
Hey there! So I'm trying my hand at modeling characters, My skills are still pretty beginner level as you will probably see, but I'm trying to get better at it. (I'm using 3ds Max 2010) I think the modeling of the head is pretty much done (there are no ears because the character will be using headphones), so now I'm going…
ShapeWorks: https://store.steampowered.com/app/1148910/ShapeWorks/ ShapeWorks is an innovative and extremely beginner friendly program for effortless 3D digital sculpting. Its fluid interface enables artists to quickly give shape to there imagination. No need to go through several hoops, hassles to remember several key…
Hi I've just started modelling my first character. i got some problems with workflow and i couldn't find my answer anywhere so.. this character is for games or animations like cinematic trailers by far i've learned by myself the workflow i was thinking is high poly character -> retopoly -> low poly model -> rigging ->…
A lot of your high poly modeling quality is going to come from some of your modeling fundamentals: blocking out forms, command of edge flow and support loops, and understanding how subdividing affects a surface's shape and volume. If you're struggling with these fundamentals, you simply need to experiment with modeling…
hello guys my name is mehran & I'm quiet new in this forum. I am a self-taught 3D modeler and this is my first serious work in Hi-Poly Modeling. first of all I started the job with blocking out the object with simple shapes and during the progress I subdivide the object to smaller ones to add more detail to each of them.…
Good evening community! I am new to this site and also to 3D modeling.Well I am working on my own game, pretty much finished the logic part and I am sick of the placeholders so it's time for some modeling! I am practicing for some time now, I don't know, 3-4 months maybe? Anyway, I love modeling environment assets! Static…
IGNITED Wireless is seeking a Freelance MD2 Character Modeler/Animator for a low poly handheld fighting game for which we will need: - 8 Characters (humanoid & monsters) max 200 polys. Modelling & texturing. (Please note that Character design & textures will be furnished.) - Each character will be composed of a 32…
I know many tools for converting 3D mesh with materials with USDZ, but these tools can't convert animated models to USDZ. For example, glTF / GLB / FBX to USDZ. Reality Converter is a great tool, but I can't install it on Windows.
Hey there, I'm learning maya as well. Started a lil bit longer then a week ago. The main-form isn't that hard to model... I would start with a simple cube and apply a smooth. It will result in a sphere with 4 poles at the corners. Poles are necessary for understanding and directing edgeflow. The sphere with 4 poles will be…