Hello, My name is Kymo Thys a freelance 3D artist from Belgium. I'm looking for part/full-time freelance opportunities. Summary: 3 years+ experience I'm experienced in making realistic hard surface assets/environments for games and VR.Besides that I also have made multiple archviz projects in UE4. Skills: -High poly/Low…
Hello guys,i have been trying to match the grid in max uvw to the grid i have setted up in photoshop. As the 3D max grid goes from 0 to 1 and i had it setted up to 32 in photoshop i thought about using this equation for finding the right value: 1024 32 1 x So x is 0.03125, and here comes the problem. In max grid settings i…
Hello everyone, I am new to 3ds max - switching over from maya - I was wondering if anybody knew how to - in 3ds max 2012 nitrous viewport keep the cool cast shadows while also avoiding that texture blurring whenever you zoom out because parts of my building's textures are blurry around corners but the main part is in…
The 3D Conceptual Scene Artist will be tasked to create
eye-catching action scenes and render them as high-resolution,
still images, at Ultra-High (Epic) visual quality They will be for promotional use by a small indie game. The models are provided. The 3D Conceptual Scene Artist will
only need to make/provide explosions…
Hello Polycounters! This is team DuOwls writing. We've been lurking the forums for quite some time and finally decided to create a thread for our own project. We are two students, focussing on 3D art and animation, and we're currently working on a small short film for university. We'd love to get some feedback and critique…
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973** *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
We are in the late stage of developing Second Hand: Frankie's Revenge (Steam Page) and we have a backlog of 3D assets that need to be created. I'm looking for a 3D artist to model and texture these pieces following our existing art style and the concepts that will be provided. See renders of some existing items at the end.…
Epoch Games is a volunteer based, all-online, global game development team. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: http://www.moddb.com/mods/merp-middle-earth-roleplaying-project Currently Epoch Games is…
Our team is looking for artists to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team of 10 members: three programmers, three artists, a…
I have no idea if this happened in a recent version or if I've somehow never noticed it before, but if I have a seamless texture and I'm trying to pack a single face of a square in 3DS it always pads the edges and causes a seam since it isn't taking up all of the 0-1 space. If I turn off padding when packing it still pads…