VoodooFusion Studios is looking to expand its existing team with talented people who are looking for a challenge! Project name: CONFLICT: Omega Brief description: An established post-apocalyptic / cyberpunk MMORPG project, seeking to advance the realism of MMO worlds, maximize the excitement of PvP combat, and deliver an…
Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
With the recent Polycount Pack contest, I thought that maybe someone here would have the knowledge to help me out. I've searched the web, and am still doing so, but I have yet to find a tutorial regarding the proper rigging of a character for use in TF2. I've also added pictures to better illustrate some issues that I am…
Hey everyone, I'm back to share more stuff. 3D game art work from a cancelled Insomniac Games IP. It was an open world action RPG. Stuff from Ratchet Into the Nexus: Stuff from one of my own game projects "WindRush" It never made it out the door. The Catstronaut:
Hey all, We're Fort Triumph, a turn based tactics game in a fantasy setting drawing inspiration from XCOM and with our own twist on things with dynamic changing environments https://www.youtube.com/watch?v=jxWCPQ7kJOg We're looking for passionate gamers to lead the Characters / Environments 3D side of our project, the…
Hey Polycount, I'm pretty new into rigging and there are somethings I'd like to do as a project but i've been told not everything is riggable. 1. is it feasible to rig a contortionist as seen below in 3d for a set of gymnastic animation shorts? I've seen a number of gymnastic clips in animation but most of them are limited…
Hello polycounters! I started attempting VFX in Unity using just the shuriken particle system. Other software used to make the visuals for the first video was Maya for the lightning(rendered), Max for the custom meshes, Photoshop for the rest and polish. Admittedly the lightning spell int his video is actually at one point…
Hey guys! I just wanted to share with you guys some of the works my team has worked on for our current title, Dicetiny: The Lord of the Dice. As the name suggests, you can expect lots puns and parodies. The game's a mixture of collectible card game like Hearthstone, tabletop game like Talisman, and role-playing game like…
We here at Starboard Games are passionate and focused on producing a game that is story-rich and equally fun to play. Our main project, INT has recently revealed its July 2015 developer update. We think this is our best update to date, featuring an in-engine teaser trailer showcasing a very small part of our environment,…
G'day, as the topic says I'm looking for a graphic designer to create an outlook for a game that under development. Game is called Sapphire Scar adventure, and has a rather long history. The game started originally as a Mod for the doom3 engine. It was worked on for 3-4 years before the project had to shut down due…