So I have been experiencing this issue for the last few releases. In 3DO I normally change the specular slider to about half to closer match my target game engines end result. When ever I make adjustments to Dynamask or force refresh 3DO the specular slider resets to 100 percent. This is a super annoying issue, that…
Hey everyone, I'm making right now a Stylized Arch Material. For now, for me, It's the most complicated. I have 7 layers and it's basically modelling with Substance Designer. During my development of it, I'll post here updates. SO if you want to help or to see my development of this material, welcome aboard! Here is my…
Tried to run some new maps through the reimporter and every time I tried it gave me this error https://www.dropbox.com/s/10mvmsixm5k4tfz/openReimporter.PNG?dl=0 Same error occurred even after closing down PS and the Suite and starting them up again. For the most part your programs running very smoothly now compared to the…
Here is my work so far on the Heeler household upstairs living room from the children's cartoon show Bluey. Still a lot of props, floor material, and other work to do, and the interior of the sun room and kitchen as seen from this room needs to be done as well.
I created a new project that has three colors in the ID map: Steel, Headlight, ABS Plastic. This is the result I get: Thanks for the last patch - I'm looking forward to the next one. Sk
Reimporter opened fine so I went and re-did my maps/model to change things. The next time I tried to open it an hour later (nothing changed, not even the applications that were open), the main window vanishes for 2 seconds and comes back. The reimporter wont open. There is no error.
Hey people! I've been studying animation for a couple months and now I think I'm ok for taking feedback. I'm creating some walk cycles using the Rain v2.0 rig, and I'll update this post as I finish each one. I would appreciate any feedback you could give. Thank you, guys! Normal walk: https://youtu.be/yMTF5J4_XQE
Hi all! After getting a lot of calibration profiles for the main engines out there I wondered if it was possible to find one for Sketchfab, too. So I'm looking for a profile exporting the various maps supported by Sketchfab as well as applying linearization to the individual maps (if necessary). I'm not really sure what's…
So I'm creating one of the generic Sci-fi crates. And I'd like for you to follow my process with any critiques and suggestions. At the moment I've got most of the base mesh down (starting with low poly). I'm going from a concept I found. And like most concepts, we have to imagine how some areas of the image work in a 3D…
It's been really awesome to see command-line batching tools added, this will come in very handy :) One thing that we think would be quite useful, is a way to perform a batch re-render of existing Quixel projects. E.g. in the event that we decide to tweak or update one of the base materials and would like to propagate the…