So, I was looking at this classic thread on foliage making. And I got a few quick questions. - How do you bake a polygon grass model onto multiple cards? Or do you simply bake them onto a single card, but re-use them creatively? - If latter, it seems we are "adding baked cards until a grass look good from different angle",…
If you like to do it yourself then I suggest to make yourself a little setup similar to what illustrator/concept artist do simple blocking and grid system in 3d to give you correct prospective so you render that and use as a guide to paint over Not very good example but I cant found a better one things could be very basic…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hi I am using geometry paint in maya to paint alot of plant objects onto a bumpy surface, My problem is when i paint the plants onto the bumpy object, the density is too low. I need to paint more than one object per polygon so have checked the "grid" box (Grid seems the only way to paint more than one object per polygon)…
Hi Trill, it's great that you're tackling this head on, keep it up man. As someone who didn't start out painting environments and now loves painting them I can relate. Your sketches look fine for getting a general sense of the space and what's going on in the frame. Aside from doing paintings of your own ideas, do studies…
We do most of our environment work in max. When I was doing environment work I used walk through mode so much I bound it to shift-c. To put that in perspective, nothing gets bound to the lower left corner of the keyboard unless it gets used all the time. ] increases step size, camera speed (kind of like brush size in…
Latest update: I came up with a grim background for this fox. Now story has a bit changes.. background translated in verse by Anton Boiko: There’s a house in the woods where the witch dwells alone.Cursed her daughter in anger, turned her into a bird.And the bird flew away but was caught in a trapAnd was eaten by wolf who…
Prologue: Still in the very early stages of building out this Sci-Fi scene but I'm struggling with a few things, such as picking an engine, so I thought I'd just get my thoughts down here on this thread and get some community feedback while I post some WIPs etc. Planning & Thought Process: I wanted to create a Sci-Fi…
You know you can take a photo ref and put it on the grid behind your sculpt ? It really helps getting good proportions, and it's even better if you have a matching front and side view. Here it's a bit complicated so I made a tuto ^^. Don't forget to save the zgrid so you can open it later to continue without having to do…
I would get rid of or re-render the photogrammetry forest. As-is, the tree texture looks a little blurry, and your presentation could be improved in all of the renders you show. I'd get rid of the gradient background and the fuzzy brush compositing and do something a bit more streamlined. Also, you should render out assets…