I made a few model but i'm stuck on rigging as I dnt know much from this field. Is there any tutorials on how to rig a low poly model. The models are like these.. http://i53.tinypic.com/u644j.jpg http://fc09.deviantart.net/fs71/f/2011/176/0/1/ironman_by_againsthelaw-d3jyyan.png Is there any tutorial with just basics points…
Hey guys, any 3d technical artists specialized in rigging around here?... I want to bounce some ideas related to what is the common practice when it comes to rigging the jaw for digital doubles.... I'm building a Maya Rigging Plugin... and I'm curious how other people go about doing this.. Cause the Jaw has a pretty…
Hey all, I just wanted to give you all a quick update. Lately we've had a bunch of resources shared across various threads. This is FANTASTIC, but also messy. Adam had the idea to merge them together, so I went ahead and did just that. I've taken the resources out of the old "posting tips and resources" thread, merged them…
Is it posible to make a good looking forarm rigg with only joints and weigthing. Making the forarm rotate 90deg´s is no problem im just having a real problem when it comes to 90+deg´s. Is ther a good tutorial for this? Hope my question makes sens =) Thanks!
Hello, My company is looking for a 3D Character Rigger and Animation artist to rig our models for use in our Unity3D game. You will be working off of 3D models that are already completed. There will be pieces of rigid armor, cloth, and weapons as well that we will need to be rigged. Some characters will also need to have…
I honestly can't think of a program where building a rig is easy. (depends on complexity) There are quite a few auto rigging tools out there, is there a reason you need to build a rig from scratch? Maya has Human IK and quick rig already built in.
It depends on the project and resolution. The longest I've had for 15k poly characters is 3-4 weeks. I am working on 3-4k polys and 1024 textures at the moment and spend 2 weeks on them. 4-5 days for high poly, 1-2 days for low poly and uvs, 4 days for texturing and setting up in-game shaders. Usually a TD rigs the stuff.…
Hi I did try asking on Maya's Discord channel, but I've had no luck so far, so thought I'd give here a try. I'm having a bit of an issue with a rigging project that I'm trying to follow as part of a course. This course specifically: https://www.udemy.com/course/game-character-rigging-for-beginners-in-maya/ Unfortunately,…
Hello, I'm fairly new to Maya and this forum. I have a couple questions about retopologizing a human character for rigging. I have a human model that I sculpted in Zbrush. I'm almost done sculpting it and I plan to export that as an .obj mesh to Maya so that I can begin retopologizing it with quad draw. After I finish…
Hey guys. I wanted to know if there is a way to get animation data from a joint and use it within the material editor. I know that you can create curves within an animation to be used within the material editor manually. What I want to know is if I can use a specific joints translation so that way even if the character is…