Hello, My name is Michael, I am a long time Polycount lover and sadly because of work in a field I really dont want to be in I haven't been able to post art, but as of today I quit and am a full time 3d artist. I am not looking for pay I just want to work in a group or studio to make games. Most important I am looking for…
Tell me what you guys think about my orc bust. I had a lot of people tell me to work on the anatomy and even give me some recommendations and I kinda need work on it some more like some bone landmarks and flesh out his lips. I wanted to add teeth but I'm doing this by myself and I'm sort of self learning how to do things…
so i just did an interview with a game studio in europe as an environment artist, for someone who live in asia, this is really exciting for me. but it's a bit weird since last time they just give me an art test straight away instead of interviewing me first. I submit my art test to them. They replied in few days say, they…
interesting response to this - as expected the big classics like quake, doom and half-life are the prominent ones, but i must say i've seen some surprising titles that i never heard about before (to my shame). also, I must say that it's a great personal regret of mine that I never went into modding before I started game…
Hey all! Just a quick update before I go off on holiday for the week. I wanted to get these changes done before i shoot off. Thanks Firith for the awesome paintover of the bust! Tried to get all the changes you suggested in - i'll continue to polish this piece - maybe even practice my skin painting and facial topology…
Hey all, I've been working on my first Zbrush bust (or head rather; no shoulders to speak of) and I would love some C&C on what I could improve upon so far. I've kind of hit a mental wall and don't know where to go next. I feel like it still looks a bit bumpy/melted, and I know I should start doing some more medium and…
Hello all, thanks for reading. I use Substance Painter and have been using the "baked light" filter for most of my needs. however, for textures where the height map makes the texture look right (pebbly leather for example) that method breaks down and the difuse map created is sub-par. So, at someone's off the cuff…
The color makes all the difference! now that you can truly see whats what I think the bust came our better than i hoped! now just for fun im gonna be adding special effects to the bust such as scales on Tidehunter and texture on the rocks! https://imgur.com/OozDudS
Agreed with Meisse. While it's a good idea in general I can't help but think and convulse when I look at CGTalk. Granted I check P&P sometimes multiple times a day, I don't think we're getting enough threads to be bumping individual critiques down the list to the second page too quickly. Hopefully people just keep the…
Hey guys, this is my final project of university. I have to do a research project and make a realistic character bust and get it in UDK. This is the sculpt so far, big WIP as it is. Coming along though. Having most trouble with the brow line. Middle age Caucasian male...Looking at (but not basing on) Harrison Ford/Nathan…