Ok so i am using Maya 2016 and i made a object space normal map but i cant seem to get the same result when i export the mesh into a texturing software such as Substance Designer .Is there a way to export the normal map and get the same results.Below are some pictures of what i mean
Hi, Is there any script that allow me to export selected object as fbx with the last used settings? Just 1 click action. Also I'd like to have possibility to change the destination of the export. (path should be in the script) I already checked scriptspot.com, didn't find any useful scripts... Thanks in advice
Is it possible to create your own custom export target set up? It would be great if we could select only the channels necessary for a specific project. My goal specifically is to create an RGB mask that exports as a single tga. This means I don't need any of the traditional setups including normals, metalness, or roughness.
hi there, When it comes to texturing, I've mainly been using Photoshop and Quixel but recently I decided to try out Substance Painter for a project. I'm now trying to export the textures (4K, V-Ray) currently having an issue where the diffuse doesn't export properly (shown in the image below), as in there is no blue: I've…
Does anybody know if there is a way that you can export the path of an animated camera? I need this path to import back into a game. The camera's path (just movement and rotation) is created with keyframes and not with a pre-defined spline or something like that. For now I care less about the type of export/output because…
why the result is diferent with tessellation for same obj, when i export one from zbrush (top cube on the picture) and one from other software (maya, softimage). for maya and softimage i tryed feew formats and things like deleting history reseting forms etc etc, multiple export option setup but always same result.... can…
hello, does anyone know of a script or way to export all the peices of separate geometry in a seen at once....via one click? for example, head arm, leg, etc....all exported as separate obj's at once.
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
Hi, I have an issue with the exporter from 3ds Max to CryEngine 3 SDK. I have an object I couldn't export to ".cgf" format due to a "degenerated faces at some locations". I couldn't find the "Select Degenerate Face Script" anywhere on the folders. Any help would be greatly appreciate! Thank you!
When I try to export an object as FBX with a normal map, I get an error of "Error: No object matches name: normalMapForObject_1.bumpInterp". And when I open the FBX there is no normal map in it. Why is it not exporting the normal map?