Does anybody know if there is a way that you can export the path of an animated camera? I need this path to import back into a game.
The camera's path (just movement and rotation) is created with keyframes and not with a pre-defined spline or something like that.
For now I care less about the type of export/output because we need to come up with a routine to import it back into the game. Ofourse a text-based file output is easier to handle than a binary one
Replies
I'm going to check out what data gets exported with ASCII.
Thanks!