Ok so i am using Maya 2016 and i made a object space normal map but i cant seem to get the same result when i export the mesh into a texturing software such as Substance Designer .Is there a way to export the normal map and get the same results.Below are some pictures of what i mean
You should use TANGENT space normal map on the Substance Designer. You can convert your object space normal map with handplane or xNormal, to get a tangent space normal map.
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