Hello Dear Polycount, I've been disturbing you with my nooby questions for long time, I hope you can help me this time also. at this moment I'm studying Arnold renderer and Photoshop Compositing. I'm following Pluralsight tutorial about Product Visualization, and teacher selected multiple Render Passes from AOV group. But…
I want to use high-density decimated meshes mostly, and am afraid it might now work well on 3-5 million poly objects. I could also use RizomUV since it's kind of made for auto seams/packing. But it just does not work that well with dense meshes either. I hope the upcoming Unwrella 4 plugin for 3dsmax will work better (as…
Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…
Portfolio: http://choib.blogspot.com/ LinkedIn: http://www.linkedin.com/in/jadeeyepanda Email: b.choi117@gmail.com Would love to talk to you about what you need for your game! Email for rates :) Clients / Work Experience:* Giant Sparrow * Microsoft * IM3 Gaming on "Meek Mill Presents Bike Life" * Vayu LLC * Disney *…
Hi, I've now completed my Final Major Project which started out as a Doom-like level and through iteration evolved into a more grounded in reality type of Sci-Fi Hangar, I would have liked to push this a lot further than I had but due to time constraints I had to cut down my work load, I used great artists such as Matthew…
Hi hi! First time posting here! I'm looking for feedback on a current work-in-progress project, I'm trying to push this scene as far as I can. The goal is to create a piece that highlights particularly my lighting, environment, and audio skills as a generalist. I'm really focusing on trying to convey the atmosphere and…
Got a base lighting setup a day ago and very happy with the drastic difference lighting makes :) This is looking really cool. Currently I'm sitting with this inside Unreal Engine, I plan on taking a screenshot and concepting out my next steps I want to add in this diorama. 1.) Concept foliage + model foliage via alphas 2.)…
OK so I'm really interested in modeling things that other people pick. I always build the same old ancient ruins for game levels that never get released lol... So I want to build up a portfolio and I plan on participating a lot more around here. Now that I've bored you to tears, here is about an hour and a half of poly…
I recently purchased SD5 and enjoying it quite a bit. I also found RO's nodes that he uses for his work with Naughty Dog. Awesome, right? Not at the moment. ha ha! When I try to drag and drop one of his nodes into my graphs an update report pops up the information would read something like this.... 1.1.0.14365: Diffuse to…
Well its actually the first :) Onee thing so far i have really liked about Berlin is all of the interesting places to go see. Just down the my street there is a hair salon/artsy bar, a Juda Priest themed bar with a 7 foor statue of Rob Halford in front,a video game themed bar as well , my favorite though is..... A bar…