I lost power when working on a map in UDK and the power randomly went out, and came back on right away. But now I can't open my map at all. I load the external packages the map requires, and then try to load the map, and UDK instantly crashes. This is what is in the log: Log: Log file open, 12/04/12 21:49:07Init: WinSock:…
This is a project I am working on in one of my classes. Ref for the house: Ok right now my house is at 27,000 tris. I haven't optimized it at all so far, and I'm going to leave the poly count a little high for it since I'm building it modularly and going to import it into unreal 3. I'm shooting for about 25,000 tris when…
Well, I'm tackling something I've always wanted to but never had the courage/skills to. Now I've at least got the courage to attempt this. Here's some of my reference thus far. EnvironmentMoodboard by camraab, on Flickr DoorwayMoodboard by camraab, on Flickr The end goal is, obviously, to complete this and add it to my…
So we are working on a test scene for an iPhone game and we had some questions having never built a level for the iPhone before. 1.How should we go about breaking things up modularly so that we can use them in other scenes 2.Any recommendations for texturing a scene such as this, the style of the game will be very…
Just thought I'd make a thread where I can post my work, without needing to create whole threads for each project, while hopefully receiving more feedback than I do when posting in WAYWO. Right now I have a few things going, so I'll post some shots. Here is a Revolver I'm working on. Looking at Reference for function, but…
Hello guys. I hope to get some cool tips for this game project. Iam going to build it with Quest3D. These are some usefull links that i have found. If you know other cool stuff that could help me on this project pleaes share it here. Thanks. http://wiki.gamedev.net/index.php/D3DBook:%28Lighting%29_Ward…
Hi people, Im going to be looking for a job soon (aiming for an Indie company) and I dont feel prepared at all (then again who would with their first job) so Id really (really) appreciate some general advice, wall of text ahead. Heres my portfolio: http://artbyadam.carbonmade.com/ Not everything is done, but Im…
What does model sheet for environment look like? I found lots of T-pose character model sheets, but how should I draw model sheets for an out door environment? If I am building it modularly, do I need to draw "front" and "side" view of a chunk of rock that will be turned around and flipped sideways?
Hey guys, Since we just released another DLC, I thought Id go ahead and post up some of the stuff I worked on for Raams Shadow. A large portion of this was done during my internship and a few pieces after I was hired on full time. I worked on this closely with Pete Ellis, with him tackling the exterior and me doing the…
I have a workflow question. I am working on a scene with a lot of low level assets. Mostly boxes, crates, mirrors, picture frames, etc. The assets are different enough that I cannot build them modularly. I have talked to several folks and they say where they work there is not enough time to make a high poly and…