Trying to build my momentum, the plan is to make a head study a day, eventually upgrade to a bust and so on. I will be working on my new character on top of that as well. Feedback is welcomed.
I have been trying to learn the anatomy of the head and neck. This is my latest sculpt. Before I subdivide I was hoping to get some feedback on the proportions and anatomy. Thanks.
Finished up this real-time portrait. My goal was to aim for a quality high enough to be used as a digital double in film but, optimized for games/VR. All running in Marmoset, sculpted in Zbrush with no scans, detailed with a mixture of hand sculpting/custom alphas and Texturexyz, textures painted in Mari.
Hey, my name's Musa and I'm a real-time character artist looking to freelance. I've got 2+ years of experience creating real-time characters, I mostly do realistic but also dabble in stylized character art so drop me an email. Email: musaprim@msn.com Portfolio: www.artstation.com/binboga Example work: Stylized work:
I've been hired to create some drapery that will be used for a real-time cloth sim - blowing in the wind and such. I didn't get many specifics, only that I should not model any creases or folds as the physics will take care of that in real-time. Any suggestions? Should I just make a randomly tesselated plane that hangs…
Hey hey! So, I'm working on a project (Unity, iOS) where you can customize your character by choosing between different heads. The thing is, since the head and the body are different meshes, the normals along the split aren't aligned, thus giving some harsh shadows in that area. Do you guys know any possible solutions for…
We're looking into purchasing an auto lip syncing tool, along with possibly some kind of auto head creator at work. These are the programs I've come across, has anyone here used any of these and have any feedback on how useful/easy to use it was? Lip Synch/Facial Animation Voice-O-Matic:…