hi, I'm currently about to start my texturing process for a project. One of the main issues I've had is generating a high quality ID map; I've been using the Maya Transfer maps method which just takes ages and can be time consuming. Could it be the settings I'm using or is there a better and faster method? thanks
Hello all - Does anyone know of a reliable way to automatically split off ID maps in Photoshop ? The end product could be either "cutout" layers, or color fills with an alpha. As far as I am aware the only publicly available tool able to do that is Quixel DDO - by filling in the ID map slot, leaving everything empty, and…
I wanted to find a quick way to bake color id maps for Quixel or Substance painter using Zbrush's polypaint feature but a google search didn't come up with much. Is there a way to do this ? The idea is to bake the color id painted on the highpoly using polypaint down to a low poly model UV's
I updated my colour-id map and reimported it, it shows up on my model when I hold "c" but the new colours don't appear in the drop down selection of any of the smart ID's - any ideas? I see the id's .psd has the new areas blank and I'm not sure how to fix that since the layers seem to be linked and applying a new material…
Hi I am using quixel Suite 2.0 with Adobe Photoshop CS4. I am looking at the following Quixel tutorial where a "Links" button is appearing beside the Material ID section. https://www.youtube.com/watch?v=YyJJAp17K-Y I have tried this myself and am not seeing any button. I have tried right-clicking as well but that only…
So I've got this guy who's a bit angry at things on the internet. I'm wondering if he looks angry enough? Does he even look angry at all? Is there anything I can do to make him look more angry? I want him to look as angry as possible, but I need to do it in as few polys as possible. I cant add a load of wrinkles to…
When I try to update the ID links, it refuses to actually change anything. There are a bunch of undefined colors I'm trying to set as well as changing the default. When I change and hit done and open the links again it didn't save. When I change, hit done, and then re-render it doesn't save. I recorded a video of what…
http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/ I know I'll be making cool stuff at home. http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/RAGE%20Tool%20Kit%20Welcome.pdf So excited!
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…
I’m struggling with exporting my highres polypainted in Zbrush model to Substance Painter. Of course I could do it in Maya or Max by just selecting needed polygons and assigning different material IDs on them, but with millions of polys in a scene it's a pain to select millions of polygons and assign IDs on them. So I…