Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
Hi everybody! First of all i would like to apologize for lack of comunication on our part regarding the end of beta. The reason for this is that we very recently decided to extend the beta with one month. Teddy feels that the program is not stable enough and he wants to rid the program of bugs before the release. What will…