Dear Polycount Team, it has been a while since my last post and I would like to share my current project with you. First of all it is inspired by the following concept art: Following some early procress screenshots to highlight my process: Also, here are some screenshots of the current state of my scene: As it is right…
Hi!! I am new to populating a scene with a lot of small objects and I would like to ask suggestion and guidance from people in polycount on how to go about doing it. I am trying to create a scene with a lot of gold coins and not sure how to go about doing it. I tried doing mash on a simple gold coin and populating it but I…
Hi everyone, heres stuff Im working on right now. Ive done general structure of buildings that are close to spectator with their main shaders. Theres only diffuse pass. Spec, normal, environmental maps are not there yet. Background stuff, skyscraper and some objects inside player area are still untextured or have…
I am just getting into environment art after a few years in the 3D generalist/Motion graphics artist area of 3D art, and am looking forward to where it takes me. This challenge should be a great way to kick things off I think. Anyways, here is the first concept I am going to tackle with a basic overpaint to help visualize…
It's good. Like how you punched up the tile contrast in the 3D piece vs the concept. Do miss the scratches and wear on the steps though (would be fairly easy to add as decals). Also, not really a critique but I'd personally make the plant on the floor look very alive and healthy like in the concept, maybe even with a soft…
First of two trim sheets done, got in a matte painted sky off the unreal store, and did another pass on the head. I'm happy with the composition. Now I'm working on making sure the basecolor and roughness of the materials are reading well before I fully UV the assets and start to think about things like vertex painting or…
Got some time to rework the cockpit a little. Made the window bracing a bit thicker and gave it a darker color to make it stand out. Oddly enough, the side panels didn't have any sort of handles or obvious function in the original design art. Went ahead and added some since making them maintenance hatches made a fair…
Pro users can set up group policies to disable/schedule automatic restarts, and delay windows updates for fairly extended periods of time, and you can disable the Windows Update service through your services management - but there's a "medic" service that restarts this and kinda dicks you over from time to time. Some time…
Woah! Super late to this. Here's the old course. https://docs.google.com/document/d/1QP3KrMoKx2df6fRZ-31DeGMMoCLttDsCA0lbaepkiks/edit?usp=sharing First week assignment was to make a critter: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Almost a decade later, I still live by this course, and pretty much everyone…