Hello, I'm a freelance texture artist. Looking for a paid work.
Currently available.
Software Expertise:
- 3Ds Max
- Maya
- ZBrush
- Substance Designer
- Substance Painter
- Photoshop
- Unreal Engine 4
- Unity 5
- Marvelous Designer
Skills:
- Creating a procedural tile/trim/decal materials.
- Highpoly/Lowpoly modelling/sculpting, baking, UV-mapping.
- PBR texturing.
- Import and setup assets/materials in Unreal and Unity.
- Creating a shader effects for Unreal and Unity.
- HLSL/GLSL shader effects programming for Unreal and Unity.
More materials at my ArtStation page:
https://www.artstation.com/debugContact email: debugart@gmail.com
Some material examples are below: