Help on creating a wide a treasure room full of gold.

Hi!!

I am new to populating a scene with a lot of small objects and I would like to ask suggestion and guidance from people in polycount on how to go about doing it.

I am trying to create a scene with a lot of gold coins and not sure how to go about doing it. I tried doing mash on a simple gold coin and populating it but I found it creates computer delay and sometimes error from maya. Is there anyway to recreate a scene like this without taking so much computational space? 

One that I think about is Ivy generators, but how do I do it with coins instead of leaves.


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