Anybody know the best way to display an object with decals in 3ds max viewport? I'm using 2012, but the decal w/ alpha seems to be z-fighting with the object. Thanks.
If i export an object with a displacement map from maya into xnormal will xnormal keep my displacement map applied to my object to use when making a normal map?
I wonder if somebody could help me, please. I’ve recently bought Cinema 4D (after years of using Maya) but I now need to get all of my models into C4D and am having some problems. I tried exporting them as .fbx but when I add a texture the models end up with completely messed up geometry, there’s triangles jutting all over…
Find out what this game tool can do and how it does it. Then do the tutorial that shows you how to build your first scene. You might want to check out ogre 3d as well. To be honest there really isn't a book out there that really cover this. World building is world building. It's different for every project. 1. make half…