Hey guys, just on a break at work and thought I'd post up a quick problem I was having Firstly, I'm quite new to character rigging and working with a training series from Digital tutors on next-gen games characters in Maya. I've run into some trouble when trying to orient my joints - when I use the orient joint tool,…
Hey guys! I'm learning how to do tileable textures and I'm setting up this plane in Maya following along with this tut: http://www.purepolygons.com/store/p21/forest-snow-tutorial When I attempt to grid snap this plane I get the error message from the script saying // Error: Unable to preserve UVs. Disable the Preserve UV…
I'm having some weird isssues in Maya 2017 update 3, I'm creating my joints and when I rotate I get these 4 weird behaviors: This is how I expect them to look: Now, observe what happen when I simply orbit the camera around the model (in wireframe or shaded, x-ray or not, doesn't matter) 1. Joints disappear and only…
Hey guys :) ! I'm not really sure what to say about this one. :poly122: I guess I will ask you guys if this has ever happened to you, if it is a known bug and/or if there is a workaround to fix this 'bug' (hardly seems like a feature?). I am working in Viewport 2.0 (dun-duuu!) with hard/soft edges on in my preferences.…
Hello everybody, I'm having a nightmare with something I imagined would be very easy to achieve but oh surprise! it isn't. I'm trying to mirror an object in maya along a custom axis but doesn't work with either duplicate special or mirror geometry. I want to duplicate this piece along the Y axis in the custom axis shown in…
I'm going to be moving over to another project soon they only use 3DS Max but I haven't used Max is a long long time.... As a Maya user primarily I'm not sure what key differences I need to worry about when moving over to Max for hard-surface modeling. I understand majority of everything is transferable knowledge wise, but…
Hi I want Maya to save out a fg map for me to use for further frames. The autodesk knowledge network states: By default the file is saved into the current project's mentalRay\finalgMap directory. I have set the project, I render a fg pass, but when I take a peek into the folder there is no fg file to be seen. I have also…
Hi guys, I've got an FBX mesh character exported from Maya. When I add a skin modifier and add bones it seems to crash. It's stable until you try to move a bone, then after around 2-3 seconds max crashes to desktop every time. I'm pretty sure it has something to do with the mesh as I've skinned up a cube and that works…
Since Maya 2015 you could transfer blend shapes across different topologies https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Blend-Shape-deformer-Blending-objects-with-different-topologies-htm.html If for some reason that doesn't work you could always assign a wrap…
I'm working on a joint-based facial rig and I need to create a library of facial poses, and I thought I would use set driven keys to create this pose library. I don't need an animation UI, since it's for motion capture, so what I did was just create a locator with a bunch of custom channels corresponding to each of the…