Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
Judging is over and we're FINALLY ready to begin announcing who the winners of Polycount's BRAWL Contest are! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they rated the entries in 3 areas: Artistic Achievement, Technical Achievement, and…
I would like to know if I can sell Speedtree files created for Unity in Unity Asset Store and in other 3d stores such as Cgtrader and 3d Squid? Regards
A little scene in Marmoset Toolbag 4. Concept is some sort of ritual gone wrong and the aftermath, with strange roots growing from the sundered altar overtaking everything, as the ritual blood seeps into the stone. This piece is a hodgepodge of new and old stuff I've done. Skulls and angel statue were photoscans I did a…
Hey All! For my final project this term, I've decided to tackle Moaning Myrtle's Bathroom from Harry Potter. We have 4 weeks to complete this assignment and I'm about a week in at this point. Reference Shot: Current Shot: So far I've got the block out done. To the left I've blocked out the stalls, but in the interest of…
I'm currently working on creating a dungeon crawler environment styled on either Halo or World of Warcraft art styles Here are 2 entrance areas mocked up quick in UE4 using the in engine Geometry tools (WoW above, Halo Below) I did some research on the techniques used by each of the games to create there unique styles and…
Hey guys, My Super Bricks V2.0 is now available. https://youtu.be/J3qkbXZcWRA Super Bricks is a tool for procedurally generating Brick/Stone walls, Roof-tops, Floor-tiles etc.. Plus got controls for adding old, weathered & ruined looks.. New Features include: - Improved randomization functions to help create more Realistic…
Dear friends, we are glad to introduce to you our brand new texture collection Liman textures vol.1 "Solid walls". Textures vol.1 "Solid walls" is a collection of 100 high resolution images of seamlessly tileable textures. This texture collection is related to solid stone and concrete surfaces. All textures have been…
Just wondering, is this a common thing? I'm wondering if it's okay practice for artists to customize their UI/colors/hotkeys in a studio. I feel like I can certainly work twice as fast with customization rather than the default layouts which can sometimes be painful. To go even further what about versions of Max/Maya?…