TRION WORLDS www.TrionWorlds.com/careers SEEKING: SENIOR ANIMATOR for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with…
Some new faces and skin tone variations. I had trouble hiding the seam on the first models, but have gotten better so I'll have to go back and fix those later. The head and body are separate materials, that way I can reduce the head material -- which will be used for every character all the time -- to 1k and not lose as…
McBradd I use the exact same config as yours : tablet on the left, mouse on the right. Whatever happens on the left screen I control with the stylus either on the intuos or straight on the cintiq screen, anything else on the right screen I do with the mouse. I rarely use Wacom's display toggle fonction (makes the cursor…
Hey everyone! So I've been watching afar and thought with this new project i might make my debut and get some solid advice to getting better. Now I just started doing a block out of an Ice giant monster I've been thinking about doing for awhile now. Here's the idea(ish) I'm trying to get across.(Note: I'm not the best…
Hey there guys i'm a 2D artist but I'm about to learn how to sculpt in Zbrush so you might see some 3d from time to time. There's more on my blog: http://icecoldart.blogspot.com/ Texturing by me model by Mateusz Matejczyk: That wood plank tut was helpful with this:
Hi all, just thought I'd try my hand at character modeling/texturing. I'm pretty new to sculpting and this is my first attempt at anything other than props, so I'm gonna need a LOT of advice along the way. Here's the concept (created by KhezuG on deviantArt):
Hi guys just like to share my latest work "Ice Dragon" with everyone. This is inspired directly from the McFarlane's Dragon toy series and with some modification. The model is done in Maya and Zbrush, final low poly model is 7.1k, textured in Photoshop with one 2k x 2k UVmap for textures, "Will upload them if been…
Hello, this is a piece for my portfolio, model of a radio controlled car. Which areas need more work? I think that the pattern on the tires looks shallow. I don't know what to do with it, though. On my high poly mesh, which was used to bake the normal map, the "thingies" are quite big... any ideas on how to correct this?…
I'm stuck in the uncanny valley I think with my realistic ice cube renders. I'm attempting to produce this style of cube (wet) Or this as a dry, frosted version They are quite perfect shapes, but with minor imperfections and so I'm struggling to find any tuts out there that are like this. Most of them are for ice tray…