I am also wrapping my head around anisotropy on the dome - and while radial scratches set to spherical projection work fine, anisotropy angle fill does not. It breaks between UV islands. Any hints?
I am not entirely sure I get your issue, but you can always create a 3d scene with copies of your main clothing mesh and assign each a unique material. Each unique material id will become a separate texture set with its own set of layers and maps inside Painter, and it will all be exported separately from Painter as well…
So i checked, its only in that project. No matter what mesh i import into that project, the same behaviour stays. I opened a new ZBrush project and there everything is fine. So it must be a setting that i falsely set or smth like that? Anyway, i just imported everything in a new project and now works. Very weird. Thanks…
Apply Here: https://www.maloufsleep.com/careers/job_20201019154716_QENOXQKXL7WOKSH8/3D-Generalist---Interior-Visualization Malouf is looking to expand our 3D Graphics team. The hired individual will work alongside other 3D artists to create 3D imagery of our wide array of furniture and bedding products. The models and…
I wouldn't UV this any differently than any other sort of mesh, that is to say just make a reasonable UV layout that minimizes seams and stretching. Then consider projecting the base grain with planar rather than UV or tri-planar projection. If you think about how a gunstock is cut from a chunk of wood, the alignment of…
(Unregistered company) Contact elitemaster2003@gmail.com About the project Trails of 13 is a 2D cross-platform, platform game. Trails of 13 has a deep storyline to it, the game focuses on giving the players an enjoyable emotional storyline while also giving them a fun game play experience. You play as a character by the…
Our team is looking to fill the following positions below to help round out our budding start-up project. We are set to complete this demo build of our project by the end of the year. Looking For: Programmer(Urgent), Character artist/Animator/Rigger , 3D Generalist Our Talent: Here at Tiny Hut Studios we are looking to…
Project Status: Modeling Hi, after I did a few sketches but no real new project I decided to go a little bit bigger for my next project. I went thru a few game concepts and finally decided to build the Starcraft 2 MecHaven: My idea is to create this building for a fictional Starcraft 1st Person shooter using Unreal (UDK or…
Hey guys, I'm Martin from our small team here at RobotBrush. I'm posting here on behalf of our team looking to recruit a 3D Artist or two for our first game project and (hopefully) future game projects. This is our first game project, it is currently an unpaid project (as probably most of projects here). However, if the…
I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…