About the job: Will work closely with Art Director and Production Designer to develop
a stunning characters that captures the look and artistic style of the concept
art Maintain consistent style under the direction of the Art Director/
Production Designer or Creative Director and carry out revisions as required Be a…
Hello everyone! It's been a while since I don't post here. I would like to receive any feedback it would be possible in order to improve this character UVs in case it were needed. It's a project I've been working on for two months. Thanks a lot for your comments!
For which Engine - None Current Polycount - 468(None TS) 14'884(TS 2) Max Polycount - None Texture Size - N/A Description of background information on piece - My first character and im looking for crits Where are you looking to receive criticism - Everywhere :thumb: _________________________________________________
I have been working on a samurai, still lots to do. I want to get some nice details on this character such as small rope ties, embossed patterns, details that make it stand out.
first post in this great forum i believe.. This is a character i designed of a musician 3ds max - base zbrush Keyshot critic is welcomed. my artstation account : https://www.artstation.com/artist/netti
Time for a game character! meet checkers, shes very happy, to make your insides, your outsides! give em a clicky clicky to see full view! MORE TO COME! Uploaded with ImageShack.us
So I decided to practice a bit on a stylized hard surfaced character. I would love to get some feedback on the current design since I'll have to clean it up once it's finalized.
Hello everyone! Just a quick disclaimer here, this is my first post here on Polycount, but I've been admiring the work I see posted here for a couple of years. I'm looking forward to joining a community like this. Anyway, I've been working on a game series idea off and on for a good 5ish years now and I'm just now getting…