Hey guys, I am working on a game called Monstervania for my portfolio. I primarily do environment art but I have started to like character modeling. The problem is that just like with props, you always want to add more. But unlike with props my characters lack over the top personality in my opinion. I want the characters…
Welcome to the Concept Thread for the next Monthly Community Noob Challenge! Here I will post a few concepts for both the Environment section and the Prop Challenge section to be voted on for the upcoming month. BUT, for this month in particular, the challenge will change to host two Prop Challenges ONLY. Remember to vote…
Maybe it's just me, but I've been familiar with the 2D portfolios that have a little bit of this and that. The recruiters want to see diverse subjects and approaches, AFAIK. You can't really build a portfolio with only vehicles or props. You gotta have some characters here and figure drawings there. But as I learn 3D, it…
Wow so many replies :) Thanks everyone for their advice. @pior Cute Idea. I've seen a lot of things like this. I think making a scene crowded with tons of pretty solid colored things would look nice with great rendering. @Tidal B Thanks for the words of wisdom. I have no problem working nonstop. More having issues being…
Alright, back from the dead. I've never been so swamped in a semester that I forgot about this thread, and frankly I didn't see my progress as worth posting. I need to add/improve/redo a lot. Have a look. Thoughts on my paintover? Those barrels don't make sense :D Just wanted to see if I could cheat. They will change. I…
Hey Jeff thanks for the feedback. Well firstly let me say I'm a noob in environment art, I didn't make that since school, like, 4 years ago ^^. Wanted to be a character artist but it didn't go well so I gave a try at env art. Let's say it's my first scene in 4 years. I understand that pushing the work as far as we can is…
That's really up to you and which is more comfortable for you to use. Personally I'm a max user with a good dose of maya expereince. I used Maya to create a bunch of props for my TF2 map and it went all right but I ended up exporting from max since I couldn't find a .smd exporter for maya. If neither maya or blender export…
Definitely solid props. There are a couple areas that stood out to me. Cricket Bat: - You have shading issues showing on one side and also in your normal map. This will show up in some engines. To fix that you should make the edges around the sides hardened normals. To get the normal map to work correctly, you then need to…
This month I have been developing the main bulk of my scene. For the architecture and the fixtures I decided to use a RGBA / Blend mask workflow, I find it’s a better for texturing assets in situ, such as adding dirt and dust around fixtures this therefore makes it feel more grounded. I previously wrote an article about it…
This has improved quite a bit since I saw it I think a year or 2 ago. Great work! As soon as I saw the bendy lazy mouse mode I jaw dropped and I picked it up. Now... Symmetry? Maybe? :P <3 Keep it up!