Hi guys, I've been to this site: https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools I downloaded the 64 bit version of OpenCOLLADA for 3ds Max [2009-2014]. It only downloads a file called 'COLLADAMx.dle'. There is no installer or anything? I've tried copying the file into the plugins folder at this path: C:…
Hey guys, I've been searching everywhere for a way to create planes with UV controlled by splines in 3ds Max to make placing hair cards a lot easier in that program. The only way I know similar to what I'm trying to accomplish is by using a set of modifiers like I'm showing you here: This is obviously not the cleanest…
Hello, I'm Leif. I've been a professional 3D Artist for 3 years, 2 year and 4 months at Gameloft Montreal and 6 months freelance. I am available for full-time or freelance work remote or on-site in the San Francisco Bay Area. I can work in Maya or Max, have access to all of Adobe Creative Cloud, additionally I have…
That uv projection exists in 3d max since v5 and one version it worked , next didn't then again sort of working but with tricks because half of uv vertexes fly away . I stopped to bother years ago and do it in Blender where it works just fine all the time. Nice to know it seems like working again now . Why wouldn't they…
You should check the plugins folder for your version of max. Make sure the plugins for xnormal are in there. Mine is 2016 and i had to manually put the xnormal plugins in the 3ds folder myself. 3ds max plugins location: Install drive letter:\Program Files\Autodesk\3ds Max 20XX\plugins If its not there get the plugins from:…
Hey everyone! Some props/environments I worked on for the game 'Halls of Torment' by 'Chasing Carrots'. It's a singleplayer horde survivor game with an mid-90s prerendered (spritebased) pixel retro look. Hope you like it ! Used tools: 3dsmax, Blender, Photoshop, Godot Engine Cheers, Daniel
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. Devil's Punishment Main Menu Art About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and…
This is a paid position obviously, with the potential for a revenue share. What sort of work needs to be done: We're currently looking to hire a person with extensive knowledge using DAZ, Poser, or equivalent 3D software, to render realistic images in iRay/equivalent for use in an adult NSFW game with taboo elements. You…
http://www.artstation.com/artist/Robertbrown/ Hello my name is Robert Brown and I am a 3D/2D Freelance character specialist/modeler with interest in providing my production skills for your satisfaction. I am quite familiar with UNREAL ENGINE 4 and have over 10 years of professional experience which include creating assets…
Hi all, I have question about controlling my skeleton mesh in 3ds max. I want to input external datacoorditnates x,y,z and create character movement into my skeleton rig. How could I approach this andimplement this into 3ds max? Can you import some data into you're skeleton mesh / or biped? Thanks in advanced for the info.…