Hey guys, I've been searching everywhere for a way to create planes with UV controlled by splines in 3ds Max to make placing hair cards a lot easier in that program. The only way I know similar to what I'm trying to accomplish is by using a set of modifiers like I'm showing you here:
This is obviously not the cleanest solution: the UV of the plane most of the time get messed up when I make some deformations and I can't really modify it easily like by changing the edge loops and tapering or twisting the plane.
This is basically what I would like to do but in 3ds Max:
Any ideas?
Replies
What I did was to constraint a plane to a beizer spline as a lot of people do, but instead of modifying it using Edit Poly (which breaks the UV if you try to change the resolution of the plane afterwards) I used a couple of modifiers and a UVW XForm that places the UV where the hair texture will go. This way you can resample the planes without losing your UV that let you previsualice how the hair will look and still twist, bend or rotate the plane.
Sadly there isn't an option to stretch the plane to the limits of the curve so you have to constantly change the Stretch parameter in Path Deform, which is a bit annoying, but I think is workable.
It's a pretty simple solution but I haven't found it anywhere, and I think being able to change the resolution of the hair planes on the go is really useful, so hope it helps someone.