Hi all,
I have question about controlling my skeleton mesh in 3ds max. I want to input external data
coorditnates x,y,z and create character movement into my skeleton rig. How could I approach this and
implement this into 3ds max? Can you import some data into you're skeleton mesh / or biped?
Thanks in advanced for the info.
decorix
Replies
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Animation/files/GUID-89367E0E-8D43-48A5-ABC1-BD1119B25F77-htm.html
What format is it in?