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controlling my skeleton mesh in 3ds max using external position data.

decorix
polycounter lvl 11
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decorix polycounter lvl 11
Hi all,

I have question about controlling my skeleton mesh in 3ds max. I want to input external data
coorditnates x,y,z and create character movement into my skeleton rig. How could I approach this and
implement this into 3ds max? Can you import some data into you're skeleton mesh / or biped?

Thanks in advanced for the info.

decorix

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