I was wondering if anybody knew of a technique or program that would let me bake multiple maps into one diffuse map. Basically what I want to do is detail a model in ZBRUSH to get a realistic look for a character, the only drawback being that the target platform doesn't support normal maps. I know that I can render a…
I am decimating my meshes in order to get them into Max, but the decimated meshes have horrible overlapping vertices which cause serious shading errors and in-turn make my normals look like shit. I have tried the Check Mesh and Fix Mesh options under the geometry tab with no good results. I would use xnormal to bake the…
Finally got around to make'n a thread for this. Dug up my old airship from school and now updating it to game awesomeness. Original target was Cryengine. Ran into some snafu with the license server & rage converted to UDK D: Will attempt to make sense of it & 'functional' Fwoosh~ Initial paint overs of rooms I want.…
This is a follow up to the thread I started in the 2D and 3D discussion thread. Thanks for all the good information everyone has provided, it's been very helpful and motivating. Hi I'm currently targeting a company that is developing Nintendo DS games and this is what I'm making to show them. It's an M1 abrams, and it's…
Hello all, This is my first post here at the Polycount forums, but I've been a visitor for quite a while now (dating back to the days I worked on a mod for the original UT and needed help learning how to texture, the large page of tutorial links were greatly helpful). I was recently convinced by a friend (Sayanora) to post…
Hi guys, let me introduce myself first. My name is Josue Marquez, and I'm currently studying Digital Animation. This year(second) they introduced a Maya course and right now we are suppose to animate a fish and make an underwater scene. Anyways I wanted some thoughts/criticism on my shark and see if you can help me in…
I'm on a VR project using Unity 5.5.2 and am experimenting with lighting solutions. I have been able to get some good results with baked lighting, but am also running into issues here and there, mostly with the bake hanging as objects are added. I have been able to work through most of the problems, but I'm also seeing a…
Hi guys, I'll be short. I am working on a next-gen Env, an ancient temple. The target platform is Xbox 360. It's the first time I deal with this kind of project and environment stuff, I already read a lot of useful tutorial on modular assets etc but now I have a specific quesiton for you. I need to create a tile as the one…
I have been working on creating a portfolio so that I can start applying to jobs and Ive reached a stage where Id like some advice. From my own search on polycount, the average consensus for the amount of pieces in a portfolio has been 3 to 4 of my best pieces. This obviously assumes that the pieces in the portfolio are…
Am sculpting a character for use in a game engine which will require rigging and animation. Ive a pretty high poly character and will do the retopology later once hes completed. The thing is, ive modelled the character into parts such as the body, shirt, pants and gear etc are all separate objects. Am thinking to delete…