for super hero movies to catch the attention of more than just comic nerds and bored frat boys with nothing else to watch, they need some sort of drama. I mean, why else would all of the the screaming happy cheerleaders in my school be running around with spiderman folders?
actually got invited to an interview once, but i didn't read it until weeks later because the email went into my spam folder for some reason. by then, i already had gotten a slightly unfriendly second email asking why i wasn't replying. i never replied :(
Psyk0, you could hotkey an Action to hide it. And hotkey another to unhide it. Yeah Sage CS3 doesn't have an option to prevent it, afaik. Happens with layers too. Though it doesn't add Copy if you save in a different folder than the PSD. The history trick is nice, you'll like it.
I use the snapshot folder and my images are stored in .exr format but I would rather them to be .png or something similar. I can store them manually with save as, but that would be tedious. And the worst part is that the .exr format comes with linear color management which I don't like for quick previewing my snapshots.
Much like Maya/Max, is there any way I can create my own splash screen image, put it somewhere and thus replace the original one? I love giving apps in my PC some personal looks. Tried putting a new splash.bmp in the root folder, but nothing changed. If this is possible, what's the place and dimension of the image needed?
I've been used to the next gen workflow and i wanted to do a handpainted diffuse only character for once. I found this really cool character concept in my reference folder (don't know the original artist :( ) So this is what i have so far. Trying to get the right silhouette . first 360 wip…
Latest Unity tutorial. This will help you setup and save custom control setups in your PC/Mac and iOS/Android projects.Ive included the entire Unity project folder ZIP, as a link in the Youtube video description. [ame=" http://www.youtube.com/watch?v=V9zmAn0pGAI"]http://www.youtube.com/watch?v=V9zmAn0pGAI[/ame]
for Unreal editor this is for. I have tired to put the ActorX into the plugin folder in max and when I go to the unities list its not there. I have done the windows thing that it told me to do but I still have no luck its just not appearing. I am running 3D max 2008 64 can any one help Ash
Just for clarification, my process is this: 1) create media source (pointing to folder with numbered PNG sequence) 2) create media player 3) create media texture 4) insert media texture to material 5) play media player to start the video In another mesh i did the same thing and it works flawlessly, in this other…
your understanding of a bake group is correct, they remove the need to explode a bake model and batch render then composite together groupings of the asset. i haven't used toolbag for a few years but according to the "Intro to Baking - Learn Toolbag 4" (ep 6.) tutorial video, every lowpoly object placed in a bake group…