We are Blayze Games, a small indie studio developing mobile FPS games. You can see more about the current game we are working on here : https://twitter.com/projectgammafps We are looking for both an environment artist and a level designer to join our map team. Experience with unity is a big plus. We are especially looking…
Hi all, would like to ask something which I have been trying to find for quite some time and that would be finding one to one mentorship for doing 3D environment. As I am a really slow learner, I have been trying to find a mentor that is able to mentor me on a one to one basis for stuff for improving my portfolio and using…
I'm currently doing some research on 3D asset guidelines for a multiplayer "Escape the Room" type of VR game using Unity with 4-6 players. The target device is an Oculus Quest. Most of my previous experience with 3D modeling involves only single-player experiences, so I'm wondering if there are special considerations and…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
Hi guys I've been part of the polycount community for about 2 years now but until now i wasn't confident enough with my work to post it here I'm a self taught 3D Environment Artist with around 3_4 years experience with 3D Applications trying to built my portfolio starting with this piece and i think i'm gonna need every…
This is something that I've always been iffy about and never knew exactly what the consensus was or how I could search for a "standard". What is the general feeling about using preexisting concept art for modeling from, making an environment, etc to use in a portfolio? I'd assume you would need to show the work you were…
Cheers for reading the thread; after a recent lecture I was a little confused about environment modelling and the texture aspects. I've always been taught textured must be within the 0-1 square and UVs can be overlapped to save space on models requiring the same textures... or i.e. mirroring a models texture etc to achieve…
Hey there! I am a student and aspiring environment artist halfway through my education and must soon choose a concept for my demo reel. I am curious what would be better as a piece on my demo reel, something commonly seen in video games (For example a rotting warehouse, some ruins in the forest, a scary house), or…
Hey people! I'm pretty new to this, usually I do concept art but I wanted to make a small exploration horror game and it's environment before my next concept art classes start. What I'm really trying to focus on is visual design, and having it help the player explore the level and learn about the story. 1. Player start 2.…
Hello! I'm Casey Coauette. I specialize in 3D Prop and Environment art. I have 4 years of professional experience with most of my background working on 3D maps with Here Technologies. I also have experience with working on personal projects, I am based in the Seattle area so positions there would be optimal. I am also…