Hello, I am trying to render my hair texture in Arnold and having this weird problem where the normal map from aiUtility shader renders a green normal map. I am following this method https://www.artstation.com/artwork/ZLGNG , and the render looks like below. So I tried putting in another mesh (torus in the middle) to see…
I am running into an issue with a character I am building, the skin is looking incredibly rough and unnatural. I am basing the material off of the "A Boy and His Kite" demo that was released recently from the GDC presentation. Here's what it looks like in the editor: I have a Subsurface Profile being used on the character,…
I was just wondering how many people here model with their wacom pen. I just started strip modeling with just my pen a few days ago and I must say that I'm lovin it. It was kinda awkward at first, but after I mapped my side pen buttons and played around with it for a lil while I got the hang of it. Honestly, my modeling…
Hey everyone, working on a glock 18, about to get on the road but wanted to get what I had up so I could have some critiques to look forward to when I get home in 4 hours. So far I am calling the slide finished (before taking into zbrush) still have a few details left on the handle to model before I move on to zbrush but…
I'm trying to setup my computer to dual boot with WinXP and SLES9. When I reach the installation point where YaST does "Performing Installation: preparing your hard disk," the progress bar reaches 100% but the clock cursor just sits there indefinately as though it is stalled. My partitions look as such: /dev/hda 55.8GB…
Hi all! My specialty is currently hand painted character art. I've been playing a ton of League recently and managed to stumble over to the job board on Riot's website. My eyes got very big and dreamy. I was born in, and live in, Australia. We have very few studios here and those that have managed to survive are based…
3D Studio Max is driving my nuts (as usual), I recently upgraded(?) from 2011 to 2013 and I'm having trouble. I put together a test scene to demonstrate. First Issue: Apparently 3DS max no long respects projection modifiers? The cage seems to have no affect anymore - as shown by the outer surface of "high poly" model being…
hi my name is soenke c "warby" seidel and i am officially available for freelance work again ! i have over 8 years of commercial game industry experience during which i have been specializing myself in realtime environments. contact me if you have an offer for me: warby @ gmx dot net i can work off of other peoples concept…
Hi guys! working on something today, I thought of the many techniques that we have to create the hull plating, important in the sci-fi creations etc.etc ships. In particular, I think the difference is the "coherence" of the panels.In general all grafts etc. They must have a certain coherence with the panel.You as you set?…
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate & talented Tech Artist to contract for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone who can rig bipedal and enemy/creature…