I can just see someone following the directions and putting the water into a plastic container, sticking it on their stove, turning the stove on, then reading further through the directions and going "Ohh shi-" :D !!
hmm my sig... maybe i post the additional link to my eyecatcher portolfio. All are zipped and contain paths for easy viewing: http://www.stephko.viranyi.de/ViranyiStephan_portfolio_zipped.zip http://www.stephko.viranyi.de/ViranyiStephan_smallportfolio_zipped.zip
It supposedly contains a lot of grind, can you confirm that? If that's true I'll stay far away, level grinding isn't my idea of what a ROLE playing game should be about.
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
The LOD exporting for UE4 seems strange to me. I cannot export multiple LODS as one mesh asset and the mesh that gets created always imports materials as new. I would expect that i can export multiple LODS and that the mesh would contain those LODS within its settings.
Hello! This is my new project made for one strategy game in development. There are ~ 51k triangles in it. I used blender to create mesh, modo for bevel backing, and 3D coat to create textures & UV. Also Artstation contains more renders and Marmoset Viewer https://www.artstation.com/artwork/d2arW…
Hail, denizens of PolyCount! CrazyBump Beta 4.8 is ready for testing. It contains a new "fake occlusion" filter. Here's an example to show what the new filter does: You can download beta 4.8 from www.crazybump.com. As always, I appreciate your feedback and suggestions! cheers, -Ryan Clark
USD is a file format from Pixar similar to FBX. The interesting part is the USDZ container. Apple and Adobe will support that format out of the box. It will work also for realtime stuff. https://theblog.adobe.com/introducing-project-aero/ https://developer.apple.com/safari/whats-new/…
Hi guys Is it possible to import fbx's that contain a bunch of objects? I have an office scene with about 30 objects in total. I've been using unity lately and you can just import the whole lot without any errors. Is it the same for UDK?? Thanks in advance for any help. Cheers
Hi all, Im new to the forum and i chanced upon this when searching on 3D creation for games... I was just wondering if anyone here has had experience in exporting animated block meshes with multi sub materials applied to the mesh that also contain opacity maps using 3DSMAX to VRML97(.wrl) format successfully?